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Éphémère

Convocation (Vos créatures peuvent aider à lancer ce sort. Chaque créature que vous engagez en lançant ce sort paie ou un mana de la couleur de cette créature.)
Vous pouvez lancer des sorts de rituel ce tour-ci comme s'ils avaient le flash.
Quand vous lancez pour la prochaine fois ce tour-ci un sort d'éphémère ou de rituel, copiez ce sort deux fois. Vous pouvez choisir de nouvelles cibles pour ces copies.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You may choose different new targets for each of the copies.
If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.
If you copy a spell, you control the copy. It will resolve before the original spell does.
If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
The “as though they had flash” effect applies only to casting sorcery spells. It does not, for example, change when you may activate abilities that can be activated “only as a sorcery.”
You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
You may choose different new targets for each of the copies.
If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.
If you copy a spell, you control the copy. It will resolve before the original spell does.
If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
The “as though they had flash” effect applies only to casting sorcery spells. It does not, for example, change when you may activate abilities that can be activated “only as a sorcery.”
You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
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