Caso del esqueleto escondido
Encantamiento — Caso
Cuando este Caso entre al campo de batalla, crea una ficha de criatura Esqueleto negra 2/1 y sospecha de ella. (Tiene la habilidad de amenaza y no puede bloquear.)
Resolver — No controlas Esqueletos sospechosos. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — , sacrificar este Caso: Busca en tu biblioteca una carta, ponla en tu mano y luego baraja. Activa esto solo como un conjuro.
Resolver — No controlas Esqueletos sospechosos. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — , sacrificar este Caso: Busca en tu biblioteca una carta, ponla en tu mano y luego baraja. Activa esto solo como un conjuro.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Cases don’t lose their other abilities when they become solved.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
Rulings
Cases don’t lose their other abilities when they become solved.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
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