Case of the Stashed Skeleton

Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Cases don’t lose their other abilities when they become solved.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
Cases don’t lose their other abilities when they become solved.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte

Réimpressions

Cartes liées

Liens
Les tags MCT