有刺の給仕

アーティファクト・クリーチャー — 構築物

破壊不能
有刺の給仕が戦場に出たとき、これに容疑をかける。
有刺の給仕がプレイヤー1人に戦闘ダメージを与えるたび、あなたはカード1枚を引き、1点のライフを失う。
有刺の給仕がダメージを受けるたび、対戦相手1人を対象とする。そのプレイヤーはその点数に等しいライフを失う。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature is already suspected, suspecting it again won’t have any effect.
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack.
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack.
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
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