Serviteur barbelé

Créature-artefact — construction

Indestructible
Quand le Serviteur barbelé arrive sur le champ de bataille, suspectez-le.
À chaque fois que le Serviteur barbelé inflige des blessures de combat à un joueur, vous piochez une carte et vous perdez 1 point de vie.
À chaque fois que le Serviteur barbelé subit des blessures, un adversaire ciblé perd autant de points de vie.

1/1
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
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Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature is already suspected, suspecting it again won’t have any effect.
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack.
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack.
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
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Côte
1.57€

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