Imperador dos Ossos
Criatura — Esqueleto Nobre
No início do combate no seu turno, exile até um card alvo de um cemitério.
: Adaptar 2.
Toda vez que um ou mais marcadores +1/+1 forem colocados em Imperador dos Ossos, coloque no campo de batalha sob seu controle com um marcador de finalidade um card de criatura exilado com Imperador dos Ossos. Ela ganha ímpeto. Sacrifique-a no início da próxima etapa final.
: Adaptar 2.
Toda vez que um ou mais marcadores +1/+1 forem colocados em Imperador dos Ossos, coloque no campo de batalha sob seu controle com um marcador de finalidade um card de criatura exilado com Imperador dos Ossos. Ela ganha ímpeto. Sacrifique-a no início da próxima etapa final.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Multiple finality counters on a single permanent are redundant.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Multiple finality counters on a single permanent are redundant.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Rulings
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Multiple finality counters on a single permanent are redundant.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Multiple finality counters on a single permanent are redundant.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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