目覚めた猛火、チャンドラ (Core Set 2020 Promos)
目覚めた猛火、チャンドラ back
Clique pour retourner la carte
目覚めた猛火、チャンドラ

伝説のプレインズウォーカー — チャンドラ

この呪文は打ち消されない。
+2:各対戦相手はそれぞれ「あなたのアップキープの開始時に、この紋章はあなたに1点のダメージを与える。」を持つ紋章を得る。
-3:目覚めた猛火、チャンドラはエレメンタルでない各クリーチャーにそれぞれ3点のダメージを与える。
-X:クリーチャー1体かプレインズウォーカー1体を対象とする。目覚めた猛火、チャンドラはそれにX点のダメージを与える。このターン、これによりダメージを与えられたパーマネントが死亡するなら、代わりにそれを追放する。
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The replacement effect of Chandra’s last ability will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage.
A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won’t be countered, but any additional effects of that spell or ability will still happen.
A player may have more than one of Chandra’s emblems. Each one’s ability triggers separately.
If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.
Emblems aren’t permanents and can’t be exiled or destroyed. Once you have an emblem, there’s no way to remove it.
The ability of Chandra’s emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra’s controller.
If Chandra’s last ability doesn’t deal damage (most likely because the damage has been prevented in some way), the target won’t be exiled if it would die.
In a Two-Headed Giant game, Chandra’s first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.
The replacement effect of Chandra’s last ability will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage.
A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won’t be countered, but any additional effects of that spell or ability will still happen.
A player may have more than one of Chandra’s emblems. Each one’s ability triggers separately.
If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.
Emblems aren’t permanents and can’t be exiled or destroyed. Once you have an emblem, there’s no way to remove it.
The ability of Chandra’s emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra’s controller.
If Chandra’s last ability doesn’t deal damage (most likely because the damage has been prevented in some way), the target won’t be exiled if it would die.
In a Two-Headed Giant game, Chandra’s first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
9.52€

Réimpressions

Cartes liées

Liens
Les tags MCT

Removal