Benedizione di Karametra
Istantaneo
Una creatura bersaglio prende +2/+2 fino alla fine del turno. Se è una creatura incantata o una creatura incantesimo, ha anche anti-malocchio e indistruttibile fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari. Il danno e gli effetti che dicono "distruggi" non la distruggono.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Whether the target creature is enchanted or an enchantment is checked only while Karametra’s Blessing is resolving. If it becomes enchanted or stops being enchanted later (or, in some unusual cases, becomes or ceases to be an enchantment later) it won’t gain or lose hexproof and indestructible.
Rulings
Whether the target creature is enchanted or an enchantment is checked only while Karametra’s Blessing is resolving. If it becomes enchanted or stops being enchanted later (or, in some unusual cases, becomes or ceases to be an enchantment later) it won’t gain or lose hexproof and indestructible.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?