Croissance de l'hydre
Croissance de l'hydre back
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Croissance de l'hydre

Enchantement : aura

Enchanter : créature
Quand la Croissance de l'hydre arrive sur le champ de bataille, mettez un marqueur +1/+1 sur la créature enchantée.
Au début de votre entretien, doublez le nombre de marqueurs +1/+1 sur la créature enchantée.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
If Hydra’s Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter.
To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
If Hydra’s Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter.
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