荒廃のマンバ
荒廃のマンバ back
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荒廃のマンバ

クリーチャー — ファイレクシアン・蛇

感染(このクリーチャーはダメージを、クリーチャーには-1/-1カウンターの形で、プレイヤーには毒カウンターの形で与える。)
:荒廃のマンバを再生する。(このクリーチャーが次に破壊されるなら、代わりに、これをタップし、戦闘から取り除き、これが負っているすべてのダメージを回復する。)

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Infect’s effect applies to any damage, not just combat damage.
A player who has ten or more poison counters loses the game. This is a state-based action.
If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.
Damage from a source with infect affects planeswalkers normally.
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
Infect’s effect applies to any damage, not just combat damage.
A player who has ten or more poison counters loses the game. This is a state-based action.
If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.
Damage from a source with infect affects planeswalkers normally.
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
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