Zerschmettern der Schwachen
Zerschmettern der Schwachen back
Clique pour retourner la carte
Zerschmettern der Schwachen

Hexerei

Zerschmettern der Schwachen fügt jeder Kreatur 2 Schadenspunkte zu. Falls eine Kreatur, der auf diese Weise Schaden zugefügt wurde, in diesem Zug sterben würde, schicke sie stattdessen ins Exil.
Vorherbestimmung (Während deines Zuges kannst du bezahlen und diese Karte aus deiner Hand verdeckt ins Exil schicken. Wirke sie in einem späteren Zug für ihre Vorherbestimmungskosten.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
Creatures don’t necessarily have to be dealt lethal damage by Crush the Weak to be exiled. After being dealt damage, if they would die for any reason that turn, they’ll be exiled instead.
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
Creatures don’t necessarily have to be dealt lethal damage by Crush the Weak to be exiled. After being dealt damage, if they would die for any reason that turn, they’ll be exiled instead.
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.18€

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie