Oko, le finassier (The List)
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Oko, le finassier

Planeswalker légendaire : Oko

+1 : Mettez deux marqueurs +1/+1 sur jusqu'à une créature ciblée que vous contrôlez.
0 : Jusqu'à la fin du tour, Oko, le finassier devient une copie d'une créature ciblée que vous contrôlez. Prévenez toutes les blessures qui devraient lui être infligées ce tour-ci.
-7 : Jusqu'à la fin du tour, chaque créature que vous contrôlez a une force et une endurance de base de 10/10 et acquiert le piétinement.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Oko becomes a creature the same turn he enters the battlefield, you can't attack with him or use any of his abilities (if he gains any).
Oko's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't be 10/10.
If the target creature is an illegal target by the time Oko's second ability tries to resolve, the ability won't resolve. Damage that would be dealt to Oko won't be prevented.
Oko copies the printed values of the target creature. It won't copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target creature become a creature if it isn't normally a creature.
Any effects that modify a creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
If the target creature is copying something else, then Oko becomes a copy of whatever that creature copied.
While Oko is a creature, he isn't a planeswalker. Damage dealt to him won't cause him to lose loyalty.
If Oko becomes a creature the same turn he enters the battlefield, you can't attack with him or use any of his abilities (if he gains any).
Oko's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't be 10/10.
If the target creature is an illegal target by the time Oko's second ability tries to resolve, the ability won't resolve. Damage that would be dealt to Oko won't be prevented.
Oko copies the printed values of the target creature. It won't copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target creature become a creature if it isn't normally a creature.
Any effects that modify a creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
If the target creature is copying something else, then Oko becomes a copy of whatever that creature copied.
While Oko is a creature, he isn't a planeswalker. Damage dealt to him won't cause him to lose loyalty.
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