Oko, el Embaucador
Planeswalker legendario — Oko
+1: Pon dos contadores +1/+1 sobre hasta una criatura objetivo que controlas.
0: Hasta el final del turno, Oko, el Embaucador se convierte en una copia de la criatura objetivo que controlas. Prevén todo el daño que se le fuera a hacer este turno.
−7: Hasta el final del turno, cada criatura que controlas tiene una fuerza y resistencia base de 10/10 y gana la habilidad de arrollar.
0: Hasta el final del turno, Oko, el Embaucador se convierte en una copia de la criatura objetivo que controlas. Prevén todo el daño que se le fuera a hacer este turno.
−7: Hasta el final del turno, cada criatura que controlas tiene una fuerza y resistencia base de 10/10 y gana la habilidad de arrollar.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Oko becomes a creature the same turn he enters the battlefield, you can't attack with him or use any of his abilities (if he gains any).
Oko's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't be 10/10.
If the target creature is an illegal target by the time Oko's second ability tries to resolve, the ability won't resolve. Damage that would be dealt to Oko won't be prevented.
Oko copies the printed values of the target creature. It won't copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target creature become a creature if it isn't normally a creature.
Any effects that modify a creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
If the target creature is copying something else, then Oko becomes a copy of whatever that creature copied.
While Oko is a creature, he isn't a planeswalker. Damage dealt to him won't cause him to lose loyalty.
Oko's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't be 10/10.
If the target creature is an illegal target by the time Oko's second ability tries to resolve, the ability won't resolve. Damage that would be dealt to Oko won't be prevented.
Oko copies the printed values of the target creature. It won't copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target creature become a creature if it isn't normally a creature.
Any effects that modify a creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
If the target creature is copying something else, then Oko becomes a copy of whatever that creature copied.
While Oko is a creature, he isn't a planeswalker. Damage dealt to him won't cause him to lose loyalty.
Rulings
If Oko becomes a creature the same turn he enters the battlefield, you can't attack with him or use any of his abilities (if he gains any).
Oko's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't be 10/10.
If the target creature is an illegal target by the time Oko's second ability tries to resolve, the ability won't resolve. Damage that would be dealt to Oko won't be prevented.
Oko copies the printed values of the target creature. It won't copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target creature become a creature if it isn't normally a creature.
Any effects that modify a creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
If the target creature is copying something else, then Oko becomes a copy of whatever that creature copied.
While Oko is a creature, he isn't a planeswalker. Damage dealt to him won't cause him to lose loyalty.
Oko's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't be 10/10.
If the target creature is an illegal target by the time Oko's second ability tries to resolve, the ability won't resolve. Damage that would be dealt to Oko won't be prevented.
Oko copies the printed values of the target creature. It won't copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target creature become a creature if it isn't normally a creature.
Any effects that modify a creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
If the target creature is copying something else, then Oko becomes a copy of whatever that creature copied.
While Oko is a creature, he isn't a planeswalker. Damage dealt to him won't cause him to lose loyalty.
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