standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You choose only one source, even if that source won’t deal 3 damage.
Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.
You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.
Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.
You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.
Rulings
You choose only one source, even if that source won’t deal 3 damage.
Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.
You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.
Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.
You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.
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