Cruzado Celestial
Criatura — Espírito
Lampejo (Você poderá jogar esta mágica a qualquer momento em que puder jogar uma mágica instantânea.)
Fração de segundo (Enquanto esta mágica estiver na pilha, os jogadores não poderão jogar mágicas ou habilidades ativadas que não sejam habilidades de mana.)
Voar
As outras criaturas brancas recebem +1/+1.
Fração de segundo (Enquanto esta mágica estiver na pilha, os jogadores não poderão jogar mágicas ou habilidades ativadas que não sejam habilidades de mana.)
Voar
As outras criaturas brancas recebem +1/+1.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Rulings
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
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