Armadura de Placas
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Armadura de Placas

Artefato — Equipamento

A criatura equipada recebe +3/+3 e tem salvaguarda . (Toda vez que a criatura equipada se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague .)
Equipar . Esta habilidade custa a menos para ser ativada para cada outro Equipamento que você controla.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature with ward is equipped with Plate Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
If a creature with ward is equipped with Plate Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
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