Admiralin Beckett Tollkun
Legendäre Kreatur — Mensch, Pirat
Andere Piraten, die du kontrollierst, erhalten +1/+1.
Übernimm zu Beginn deines Endsegments die Kontrolle über eine bleibende Karte deiner Wahl, die kein Land ist und die von einem Spieler kontrolliert wird, dem in diesem Zug von drei oder mehr Piraten Kampfschaden zugefügt wurde.
Übernimm zu Beginn deines Endsegments die Kontrolle über eine bleibende Karte deiner Wahl, die kein Land ist und die von einem Spieler kontrolliert wird, dem in diesem Zug von drei oder mehr Piraten Kampfschaden zugefügt wurde.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass’s ability.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
Admiral Beckett Brass’s triggered ability checks what happened earlier in the turn. It doesn’t care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they’re still Pirates.
If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass’s triggered ability.
The control-change effect of Admiral Beckett Brass’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
Admiral Beckett Brass’s triggered ability checks what happened earlier in the turn. It doesn’t care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they’re still Pirates.
If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass’s triggered ability.
The control-change effect of Admiral Beckett Brass’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
Rulings
In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass’s ability.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
Admiral Beckett Brass’s triggered ability checks what happened earlier in the turn. It doesn’t care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they’re still Pirates.
If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass’s triggered ability.
The control-change effect of Admiral Beckett Brass’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
Admiral Beckett Brass’s triggered ability checks what happened earlier in the turn. It doesn’t care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they’re still Pirates.
If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass’s triggered ability.
The control-change effect of Admiral Beckett Brass’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
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