靜電猛擊手 (The List)
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靜電猛擊手

神器生物~組構體

當靜電猛擊手進戰場時,你得到(三個能量指示物)。
支付:靜電猛擊手得+X/+X直到回合結束,X為其力量。

1/1
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

The value of X is determined as Electrostatic Pummeler's last ability resolves.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
You can't pay more energy counters than you have.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
is the energy symbol. It represents one energy counter.
If this creature's power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)
The value of X is determined as Electrostatic Pummeler's last ability resolves.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
You can't pay more energy counters than you have.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
is the energy symbol. It represents one energy counter.
If this creature's power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)
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