帰寂からの帰還
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帰寂からの帰還

インスタント

あなたの墓地から、このターンに戦場からあなたの墓地に置かれたパーマネント・カード最大2枚を対象とし、それらをタップ状態で戦場に戻す。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t be legal targets for Brought Back.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield, but you can’t choose any permanent cards that will enter the battlefield at the same time as that Aura. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t be legal targets for Brought Back.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield, but you can’t choose any permanent cards that will enter the battlefield at the same time as that Aura. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
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