Ojer Pakpatiq, Âge des profondeurs // Temple des cycles du temps
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Créature légendaire — dieu // Terrain

Vol
À chaque fois que vous lancez un sort d'éphémère depuis votre main, il acquiert le rebond. (Exilez-le au moment où il se résout. Au début de votre prochain entretien, vous pouvez le lancer depuis l'exil sans payer son coût de mana.)
Quand Ojer Pakpatiq meurt, renvoyez-le sur le champ de bataille, engagé et transformé, sous le contrôle de son propriétaire avec trois marqueurs « temps » sur lui. // (Transformation d'Ojer Pakpatiq, Âge des profondeurs.)
: Ajoutez . Retirez un marqueur « temps » du Temple des cycles du temps.
, : Transformez le Temple des cycles du temps. N'activez que s'il n'a pas de marqueur « temps » sur lui et que lorsque vous pourriez lancer un rituel.

4/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Casting the card again due to rebound's delayed triggered ability is optional. If you choose not to cast the card, or if you can't because an effect prohibits it, the card will stay exiled. You won't get another chance to cast it on a future turn. If you do cast the card, it's put into its owner's graveyard as normal once it resolves.
If a spell with rebound that you cast from your hand doesn't resolve for any reason, including being countered, that spell won't resolve and none of its effects will happen, including rebound. The spell will be put into its owner's graveyard and you won't get to cast it again on your next turn.
If a card that isn't a transforming double-faced card is a copy of Ojer Pakpatiq, Deepest Epoch, it won't return to the battlefield when it dies.
Casting the card again due to rebound's delayed triggered ability is optional. If you choose not to cast the card, or if you can't because an effect prohibits it, the card will stay exiled. You won't get another chance to cast it on a future turn. If you do cast the card, it's put into its owner's graveyard as normal once it resolves.
If a spell with rebound that you cast from your hand doesn't resolve for any reason, including being countered, that spell won't resolve and none of its effects will happen, including rebound. The spell will be put into its owner's graveyard and you won't get to cast it again on your next turn.
If a card that isn't a transforming double-faced card is a copy of Ojer Pakpatiq, Deepest Epoch, it won't return to the battlefield when it dies.
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