Carte au trésor // Crique au trésor
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Artefact // Terrain

, : Regard 1. Mettez un marqueur « repère » sur la Carte au trésor. Ensuite s'il y a au moins trois marqueurs « repère » sur elle, retirez ces marqueurs, transformez la Carte au trésor, et créez trois jetons d'artefact incolore Trésor avec « , sacrifiez cet artefact : Ajoutez un mana de la couleur de votre choix à votre réserve ». // (Transformation de la Carte au trésor.)
: Ajoutez à votre réserve.
, sacrifiez un trésor : Piochez une carte.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Treasure Map leaves the battlefield before its ability resolves, you can’t put a landmark counter on it. However, if it somehow already had three landmark counters on it before it left the battlefield, you’ll get three Treasures.
If a third landmark counter is put on Treasure Map by something other than the resolution of its first ability (as modified by any applicable replacement effects), you won’t remove those counters, transform Treasure Map, or get Treasures yet. You’ll have to wait until you activate its first ability again.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
If Treasure Map leaves the battlefield before its ability resolves, you can’t put a landmark counter on it. However, if it somehow already had three landmark counters on it before it left the battlefield, you’ll get three Treasures.
If a third landmark counter is put on Treasure Map by something other than the resolution of its first ability (as modified by any applicable replacement effects), you won’t remove those counters, transform Treasure Map, or get Treasures yet. You’ll have to wait until you activate its first ability again.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
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