Marcheur des marées
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Marcheur des marées

Créature : élémental

Le Marcheur des marées arrive en jeu avec, sur lui, un marqueur « temps » pour chaque île que vous contrôlez.
Disparition (Au début de votre entretien, retirez un marqueur « temps » de ce permanent. Quand le dernier marqueur est retiré, sacrifiez le permanent.)
La force et l'endurance du Marcheur des marées sont chacune égale au nombre de marqueurs « temps » sur lui.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Unless something is boosting Tidewalker’s toughness, when the last time counter is removed, it will be put into the graveyard as a state-based action for having 0 toughness before it can be sacrificed as the result of vanishing.
If you don’t control any Islands when Tidewalker enters the battlefield, its vanishing ability has no effect. (It enters the battlefield with no time counters on it, so neither of the vanishing triggers can trigger. See “Vanishing” in the General Notes section above.) On the other hand, it will be 0/0 and will be put into its owner’s graveyard unless something is boosting its toughness.
Unless something is boosting Tidewalker’s toughness, when the last time counter is removed, it will be put into the graveyard as a state-based action for having 0 toughness before it can be sacrificed as the result of vanishing.
If you don’t control any Islands when Tidewalker enters the battlefield, its vanishing ability has no effect. (It enters the battlefield with no time counters on it, so neither of the vanishing triggers can trigger. See “Vanishing” in the General Notes section above.) On the other hand, it will be 0/0 and will be put into its owner’s graveyard unless something is boosting its toughness.
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