Sarulf, dévoreur de royaume
Sarulf, dévoreur de royaume back
Clique pour retourner la carte
Sarulf, dévoreur de royaume

Créature légendaire : loup

À chaque fois qu'un permanent qu'un adversaire contrôle est mis dans un cimetière depuis le champ de bataille, mettez un marqueur +1/+1 sur Sarulf, dévoreur de royaume.
Au début de votre entretien, si Sarulf a au moins un marqueur +1/+1 sur lui, vous pouvez tous les retirer. Si vous faites ainsi, exilez chaque autre permanent non-terrain avec un coût converti de mana inférieur ou égal au nombre de marqueurs retirés de cette manière.

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

It doesn’t matter which graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.
You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process.
Choosing to remove all the +1/+1 counters on Sarulf won’t affect any other counters it may have.
If Sarulf doesn’t have any +1/+1 counters on it as your upkeep begins, its last ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If Sarulf doesn’t have any +1/+1 counters on it at that time, the ability won’t do anything. No other permanents will be exiled.
If you do remove +1/+1 counters, you must remove all of them. You can’t fine-tune the carnage by only removing some of them.
If Sarulf isn’t on the battlefield as its last ability starts to resolve, you can’t remove any +1/+1 counters from it, even if it had +1/+1 counters when it was last on the battlefield. No other permanents will be exiled.
You may choose to remove Sarulf’s +1/+1 counters even if that would cause lethal damage to be marked on Sarulf. If you do this, Sarulf will die after its last ability is finished resolving. But it won’t have gone alone! Legendary.
It doesn’t matter which graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.
You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process.
Choosing to remove all the +1/+1 counters on Sarulf won’t affect any other counters it may have.
If Sarulf doesn’t have any +1/+1 counters on it as your upkeep begins, its last ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If Sarulf doesn’t have any +1/+1 counters on it at that time, the ability won’t do anything. No other permanents will be exiled.
If you do remove +1/+1 counters, you must remove all of them. You can’t fine-tune the carnage by only removing some of them.
If Sarulf isn’t on the battlefield as its last ability starts to resolve, you can’t remove any +1/+1 counters from it, even if it had +1/+1 counters when it was last on the battlefield. No other permanents will be exiled.
You may choose to remove Sarulf’s +1/+1 counters even if that would cause lethal damage to be marked on Sarulf. If you do this, Sarulf will die after its last ability is finished resolving. But it won’t have gone alone! Legendary.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.62€

Réimpressions

Cartes liées

Liens
Les tags MCT