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Cultivateur de pomates

Créature — zombie et mutant et paysan

Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous pouvez gagner deux marqueurs « radiation ».
: Mettez sur le champ de bataille, sous votre contrôle et engagée, une carte de terrain ciblée dans un cimetière qui a été meulée ce tour-ci.

1/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
If a player is instructed to put a card into their graveyard from their library without using the word “mill,” (by the effect of Rowan’s Grim Search from Wilds of Eldraine, for example), that card isn’t a legal target for Tato Farmer’s last ability.
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
If a player is instructed to put a card into their graveyard from their library without using the word “mill,” (by the effect of Rowan’s Grim Search from Wilds of Eldraine, for example), that card isn’t a legal target for Tato Farmer’s last ability.
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
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