Glaubensbruder der Kathedrale
Kreatur — Mensch, Kleriker
Jede Kreatur, die du kontrollierst und auf der eine Marke liegt, hat Abwehr . (Immer wenn sie das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt .)
: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die in diesem Zug ins Spiel gekommen ist.
: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die in diesem Zug ins Spiel gekommen ist.
1/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The effect of Cathedral Acolyte’s first ability applies to any creature you control with a counter on it, not just ones with +1/+1 counters.
Once a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay or see their spell or ability countered.
Once a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay or see their spell or ability countered.
Rulings
The effect of Cathedral Acolyte’s first ability applies to any creature you control with a counter on it, not just ones with +1/+1 counters.
Once a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay or see their spell or ability countered.
Once a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay or see their spell or ability countered.
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