Discepolo di Brivido Omicida (Fallout)
Discepolo di Brivido Omicida back
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Discepolo di Brivido Omicida

Creatura — Mercenario Umano

Squadra—, Scarta una carta. (Come costo addizionale per lanciare questa magia, puoi pagare il suo costo di squadra un qualsiasi numero di volte. Quando questa creatura entra nel campo di battaglia, crea altrettante pedine che sono sue copie.)
Quando il Discepolo di Brivido Omicida muore, crea una pedina Ferraglia.

3/2
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
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