Seize the Day (Heads I Win, Tails You Lose)
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Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
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Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

If the target creature becomes an illegal target for Seize the Day, the spell doesn’t resolve. There isn’t an additional combat phase or main phase.
If you somehow cast Seize the Day during an opponent’s main phase, that opponent attacks during the resulting combat phase, since it’s still that player’s turn. If you somehow cast it not during a main phase at all, all that happens is you untap the target creature.
Seize the Day can target a creature that’s already untapped.
If the target creature becomes an illegal target for Seize the Day, the spell doesn’t resolve. There isn’t an additional combat phase or main phase.
If you somehow cast Seize the Day during an opponent’s main phase, that opponent attacks during the resulting combat phase, since it’s still that player’s turn. If you somehow cast it not during a main phase at all, all that happens is you untap the target creature.
Seize the Day can target a creature that’s already untapped.
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4.99€

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Les tags MCT

Removal Synergie