創發隆響 (Heads I Win, Tails You Lose)
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創發隆響

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拼造(此咒語能用你的神器來協助施放。你起動完魔法力異能之後每橫置一個神器,就能為此咒語支付。)
從你的牌庫中搜尋一張總魔法力費用等於或小於X的神器牌,將之放進戰場,然後將你的牌庫洗牌。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
If an artifact you control has a mana ability with in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.
Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.
Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.
Improvise can’t pay for , , , , , or mana symbols in a spell’s total cost.
When using improvise to cast a spell with in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost ) and choose X to be 3, the total cost is . If you tap two artifacts, you’ll have to pay .
Improvise doesn’t change a spell’s mana cost or converted mana cost.
Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays .”
Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.
When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
If an artifact you control has a mana ability with in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.
Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.
Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.
Improvise can’t pay for , , , , , or mana symbols in a spell’s total cost.
When using improvise to cast a spell with in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost ) and choose X to be 3, the total cost is . If you tap two artifacts, you’ll have to pay .
Improvise doesn’t change a spell’s mana cost or converted mana cost.
Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays .”
Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.
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