発展 // 発破 (Guilds of Ravnica Promos)
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点数で見たマナ・コストが4以下でインスタントかソーサリーである呪文1つを対象とし、それをコピーする。あなたはそのコピーの新しい対象を選んでもよい。 // クリーチャー1体かプレインズウォーカー1体かプレイヤー1人とプレイヤー1人を対象とする。発破はその前者にX点のダメージを与える。その後者のプレイヤーはカードをX枚引く。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
If one of Explosion’s two targets becomes illegal, the other is affected as appropriate.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
If the spell that’s copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.
Expansion can copy any instant or sorcery spell with an appropriate converted mana cost, not just one with targets.
If a spell has in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.
If you copy a spell, you control the copy. It will resolve before the original spell does.
The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
If one of Explosion’s two targets becomes illegal, the other is affected as appropriate.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
If the spell that’s copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.
Expansion can copy any instant or sorcery spell with an appropriate converted mana cost, not just one with targets.
If a spell has in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.
If you copy a spell, you control the copy. It will resolve before the original spell does.
The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
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