Вор Рассудка
Существо — Призрак
Полет
Каждый раз, когда Вор Рассудка наносит боевые повреждения игроку, посмотрите три верхние карты библиотеки того игрока, изгоните одну из них рубашкой вверх, затем положите остальные на его кладбище. Пока та карта остается в изгнании, вы можете смотреть ее, можете разыграть ее, если это карта заклинания, и можете тратить на разыгрывание того заклинания ману, как если бы это была мана любого типа.
Каждый раз, когда Вор Рассудка наносит боевые повреждения игроку, посмотрите три верхние карты библиотеки того игрока, изгоните одну из них рубашкой вверх, затем положите остальные на его кладбище. Пока та карта остается в изгнании, вы можете смотреть ее, можете разыграть ее, если это карта заклинания, и можете тратить на разыгрывание того заклинания ману, как если бы это была мана любого типа.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
Rulings
Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
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