Voleur de sanité (Guilds of Ravnica Promos)
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Voleur de sanité

Créature : spectre

Vol
À chaque fois que le Voleur de sanité inflige des blessures de combat à un joueur, regardez les trois cartes du dessus de la bibliothèque de ce joueur, exilez l'une d'elles face cachée, puis mettez le reste dans son cimetière. Vous pouvez regarder cette carte et la lancer tant qu'elle reste exilée, et vous pouvez dépenser du mana comme s'il s'agissait de mana de n'importe quel type pour lancer ce sort.

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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
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