Grã-mestra da Alma-ígnea
Criatura — Humano Monge
Vínculo com a vida
As mágicas instantâneas e os feitiços que você controla têm vínculo com a vida.
: Na próxima vez em que você conjurar uma mágica instantânea ou feitiço da sua mão neste turno, coloque aquele card na sua mão, em vez de colocá-lo no cemitério, conforme é resolvido.
As mágicas instantâneas e os feitiços que você controla têm vínculo com a vida.
: Na próxima vez em que você conjurar uma mágica instantânea ou feitiço da sua mão neste turno, coloque aquele card na sua mão, em vez de colocá-lo no cemitério, conforme é resolvido.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
After you activate Soulfire Grand Master’s last ability, if the next instant or sorcery spell you cast from your hand doesn’t resolve, it won’t be put into your hand and the effect won’t be applied to the next spell you cast.
An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.
A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.
An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.
A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.
Rulings
After you activate Soulfire Grand Master’s last ability, if the next instant or sorcery spell you cast from your hand doesn’t resolve, it won’t be put into your hand and the effect won’t be applied to the next spell you cast.
An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.
A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.
An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.
A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.
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