Seelenfeuer-Großmeisterin
Kreatur — Mensch, Mönch
Lebensverknüpfung
Spontanzauber und Hexereien, die du kontrollierst, haben Lebensverknüpfung.
: Das nächste Mal, dass du in diesem Zug einen Spontanzauber oder eine Hexerei aus deiner Hand wirkst, nimm die Karte wieder auf deine Hand zurück, sowie sie verrechnet wird, anstatt sie auf deinen Friedhof zu legen.
Spontanzauber und Hexereien, die du kontrollierst, haben Lebensverknüpfung.
: Das nächste Mal, dass du in diesem Zug einen Spontanzauber oder eine Hexerei aus deiner Hand wirkst, nimm die Karte wieder auf deine Hand zurück, sowie sie verrechnet wird, anstatt sie auf deinen Friedhof zu legen.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
After you activate Soulfire Grand Master’s last ability, if the next instant or sorcery spell you cast from your hand doesn’t resolve, it won’t be put into your hand and the effect won’t be applied to the next spell you cast.
An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.
A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.
An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.
A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.
Rulings
After you activate Soulfire Grand Master’s last ability, if the next instant or sorcery spell you cast from your hand doesn’t resolve, it won’t be put into your hand and the effect won’t be applied to the next spell you cast.
An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.
A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.
An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.
A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.
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