Ulrich de Krallenhorde // Ulrich, alfa sin rival (Eldritch Moon Promos)
Ulrich de Krallenhorde // Ulrich, alfa sin rival back
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Ulrich de Krallenhorde // Ulrich, alfa sin rival
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Criatura legendaria — Licántropo humano // Criatura legendaria — Licántropo

Siempre que esta criatura entre al campo de batalla o se transforme en Ulrich de Krallenhorde, la criatura objetivo obtiene +4/+4 hasta el final del turno.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a Ulrich de Krallenhorde. // Siempre que esta criatura se transforme en Ulrich, alfa sin rival, puedes hacer que luche contra la criatura objetivo que no sea Licántropo y que no controlas.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a Ulrich, alfa sin rival.

4 // 6/4 // 6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
You choose the target of the Ulrich, Uncontested Alpha’s first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha’s first ability resolves, the targeted creature won’t deal or be dealt damage.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Ulrich, Uncontested Alpha’s last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If the targeted creature is an illegal target when Ulrich, Uncontested Alpha’s first ability tries to resolve, the ability doesn’t resolve.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
You choose the target of the Ulrich, Uncontested Alpha’s first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha’s first ability resolves, the targeted creature won’t deal or be dealt damage.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Ulrich, Uncontested Alpha’s last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If the targeted creature is an illegal target when Ulrich, Uncontested Alpha’s first ability tries to resolve, the ability doesn’t resolve.
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