Fatalité prédite
Enchantement
Au début de l'entretien de chaque joueur, ce joueur sacrifie un permanent non-jeton, non-terrain. Si ce joueur ne peut pas le faire, il se défausse d'une carte, il perd 2 points de vie, vous piochez une carte, vous gagnez 2 points de vie, vous créez un jeton de créature 2/2 blanche Chevalier avec la vigilance, puis vous sacrifiez la Fatalité prédite.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Doom Foretold leaves the battlefield or changes control while its ability is on the stack, its effect still happens. You just won't be able to sacrifice it if instructed to do so.
If the player can sacrifice a nonland, nontoken permanent, that player must do so. They can't choose to rush toward their doom.
During your upkeep, you can sacrifice Doom Foretold for its own ability.
If the player is unable to sacrifice a permanent and is unable to discard a card, they still lose 2 life, and the rest of Doom Foretold's effects happen.
In a Two-Headed Giant game, Doom Foretold's ability triggers twice during a team's upkeep. In any order you'd like, each of those players has to sacrifice a permanent. The full consequences happen if that player can't, even if you sacrifice Doom Foretold as the first triggered ability is resolving.
If the player can sacrifice a nonland, nontoken permanent, that player must do so. They can't choose to rush toward their doom.
During your upkeep, you can sacrifice Doom Foretold for its own ability.
If the player is unable to sacrifice a permanent and is unable to discard a card, they still lose 2 life, and the rest of Doom Foretold's effects happen.
In a Two-Headed Giant game, Doom Foretold's ability triggers twice during a team's upkeep. In any order you'd like, each of those players has to sacrifice a permanent. The full consequences happen if that player can't, even if you sacrifice Doom Foretold as the first triggered ability is resolving.
Rulings
If Doom Foretold leaves the battlefield or changes control while its ability is on the stack, its effect still happens. You just won't be able to sacrifice it if instructed to do so.
If the player can sacrifice a nonland, nontoken permanent, that player must do so. They can't choose to rush toward their doom.
During your upkeep, you can sacrifice Doom Foretold for its own ability.
If the player is unable to sacrifice a permanent and is unable to discard a card, they still lose 2 life, and the rest of Doom Foretold's effects happen.
In a Two-Headed Giant game, Doom Foretold's ability triggers twice during a team's upkeep. In any order you'd like, each of those players has to sacrifice a permanent. The full consequences happen if that player can't, even if you sacrifice Doom Foretold as the first triggered ability is resolving.
If the player can sacrifice a nonland, nontoken permanent, that player must do so. They can't choose to rush toward their doom.
During your upkeep, you can sacrifice Doom Foretold for its own ability.
If the player is unable to sacrifice a permanent and is unable to discard a card, they still lose 2 life, and the rest of Doom Foretold's effects happen.
In a Two-Headed Giant game, Doom Foretold's ability triggers twice during a team's upkeep. In any order you'd like, each of those players has to sacrifice a permanent. The full consequences happen if that player can't, even if you sacrifice Doom Foretold as the first triggered ability is resolving.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?