standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Even if you don’t attack with any creatures during combat, you’ll still get a postcombat main phase and Sphinx of the Second Sun’s ability will still trigger.
The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you’ll untap your tapped permanents. Anything that triggers “at the beginning of your upkeep” or similar will trigger during the upkeep step, and you’ll eventually draw a card for your draw step.
If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun’s ability triggers at the beginning of each of them.
The additional beginning phase all happens during the current turn. Any effects that last “until your next turn” or similar won’t expire just because you’ll go through an additional beginning phase.
The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you’ll untap your tapped permanents. Anything that triggers “at the beginning of your upkeep” or similar will trigger during the upkeep step, and you’ll eventually draw a card for your draw step.
If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun’s ability triggers at the beginning of each of them.
The additional beginning phase all happens during the current turn. Any effects that last “until your next turn” or similar won’t expire just because you’ll go through an additional beginning phase.
Rulings
Even if you don’t attack with any creatures during combat, you’ll still get a postcombat main phase and Sphinx of the Second Sun’s ability will still trigger.
The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you’ll untap your tapped permanents. Anything that triggers “at the beginning of your upkeep” or similar will trigger during the upkeep step, and you’ll eventually draw a card for your draw step.
If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun’s ability triggers at the beginning of each of them.
The additional beginning phase all happens during the current turn. Any effects that last “until your next turn” or similar won’t expire just because you’ll go through an additional beginning phase.
The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you’ll untap your tapped permanents. Anything that triggers “at the beginning of your upkeep” or similar will trigger during the upkeep step, and you’ll eventually draw a card for your draw step.
If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun’s ability triggers at the beginning of each of them.
The additional beginning phase all happens during the current turn. Any effects that last “until your next turn” or similar won’t expire just because you’ll go through an additional beginning phase.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?