Магистр Достоинства
Существо — Ангел
Полет
Воля совета — Когда Магистр Достоинства выходит на поле битвы, каждый игрок, начиная с вас, голосует за милость или приговор. Если милость набирает больше голосов, каждый игрок возвращает каждую карту существа из своего кладбища на поле битвы. Если приговор набирает больше голосов или голосование заканчивается вничью, уничтожьте все существа, кроме Магистра Достоинства.
Воля совета — Когда Магистр Достоинства выходит на поле битвы, каждый игрок, начиная с вас, голосует за милость или приговор. Если милость набирает больше голосов, каждый игрок возвращает каждую карту существа из своего кладбища на поле битвы. Если приговор набирает больше голосов или голосование заканчивается вничью, уничтожьте все существа, кроме Магистра Достоинства.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You must vote for one of the available options. You can’t abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
Rulings
You must vote for one of the available options. You can’t abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
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