Higure, le vent immobile
Higure, le vent immobile back
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Higure, le vent immobile

Créature légendaire : humain et ninja

Ninjutsu (, Renvoyez en main un attaquant non-bloqué que vous contrôlez : Mettez en jeu cette carte, engagée et attaquante, depuis votre main.)
À chaque fois que Higure, le vent immobile inflige des blessures de combat à un joueur, vous pouvez chercher une carte de ninja dans votre bibliothèque, la révéler et la mettre dans votre main. Si vous faites ainsi, mélangez votre bibliothèque.
: Le ninja ciblé est imblocable ce tour-ci.

3/4
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Rulings

If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.
If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won’t be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.
If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.
If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won’t be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.
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