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伝説のクリーチャー — ネズミ・ならず者

護法
対戦相手がコントロールしているクリーチャー1体が死亡するなら、代わりにそれを追放する。
各終了ステップの開始時に、「このクリーチャーは、あなたがコントロールしていてこれでないネズミ1体につき+1/+1の修整を受ける。」を持つ黒の1/1のネズミ・クリーチャー・トークンX体を生成する。Xは、対戦相手がコントロールしていてこのターンに追放されたクリーチャーの数に等しい。

3/4
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

While Vren is on the battlefield, creatures your opponents control are exiled instead of dying, and abilities that trigger when a creature dies won’t trigger.
Vren’s last ability counts any creatures your opponents controlled that were exiled this turn, including creature tokens.
If Vren would leave the battlefield at the same time as one or more creatures an opponent controls would die, those creatures will still be exiled.
Cards that would go to your opponent’s graveyard for reasons other than dying, such as being discarded or milled, will still go to the graveyard and will not be exiled instead.
While Vren is on the battlefield, creatures your opponents control are exiled instead of dying, and abilities that trigger when a creature dies won’t trigger.
Vren’s last ability counts any creatures your opponents controlled that were exiled this turn, including creature tokens.
If Vren would leave the battlefield at the same time as one or more creatures an opponent controls would die, those creatures will still be exiled.
Cards that would go to your opponent’s graveyard for reasons other than dying, such as being discarded or milled, will still go to the graveyard and will not be exiled instead.
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