Saison de la cueillette
Rituel
Choisissez jusqu'à une valeur de cinq {P} de modes. Vous pouvez choisir le même mode plus d'une fois.
{P} — Mettez un marqueur +1/+1 sur une créature que vous contrôlez. Elle acquiert la vigilance et le piétinement jusqu'à la fin du tour.
{P}{P} — Choisissez artefact ou enchantement. Détruisez tous les permanents du type choisi.
{P}{P}{P} — Piochez un nombre de cartes égal à la force la plus élevée parmi les créatures que vous contrôlez.
{P} — Mettez un marqueur +1/+1 sur une créature que vous contrôlez. Elle acquiert la vigilance et le piétinement jusqu'à la fin du tour.
{P}{P} — Choisissez artefact ou enchantement. Détruisez tous les permanents du type choisi.
{P}{P}{P} — Piochez un nombre de cartes égal à la force la plus élevée parmi les créatures que vous contrôlez.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
Choices made for the first and second modes of Season of Gathering aren’t made until the spell is resolving.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
Choices made for the first and second modes of Season of Gathering aren’t made until the spell is resolving.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
Rulings
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
Choices made for the first and second modes of Season of Gathering aren’t made until the spell is resolving.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
Choices made for the first and second modes of Season of Gathering aren’t made until the spell is resolving.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
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