Intervention de Gideon
Enchantement
Au moment où l'Intervention de Gideon arrive sur le champ de bataille, choisissez un nom de carte.
Vos adversaires ne peuvent pas lancer de sorts du nom choisi.
Prévenez toutes les blessures qui devraient être infligées à vous et aux permanents que vous contrôlez par des sources du nom choisi.
Vos adversaires ne peuvent pas lancer de sorts du nom choisi.
Prévenez toutes les blessures qui devraient être infligées à vous et aux permanents que vous contrôlez par des sources du nom choisi.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you choose the name of a split card, you choose one name, not both. For example, you could name Failure or Comply, but not Failure // Comply. Opponents are still allowed to cast the half you didn’t choose.
You must choose the name of a card, not the name of a token. For example, you can’t choose “Zombie” or “Ragavan.” However, if a token happens to have the same name as a card (such as an embalmed creature token), you can choose it.
You may choose the name of a land card. Cards with that name can still be played (since lands are never cast), but damage they would deal to you and your permanents will be prevented.
There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
You must choose the name of a card, not the name of a token. For example, you can’t choose “Zombie” or “Ragavan.” However, if a token happens to have the same name as a card (such as an embalmed creature token), you can choose it.
You may choose the name of a land card. Cards with that name can still be played (since lands are never cast), but damage they would deal to you and your permanents will be prevented.
There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
Rulings
If you choose the name of a split card, you choose one name, not both. For example, you could name Failure or Comply, but not Failure // Comply. Opponents are still allowed to cast the half you didn’t choose.
You must choose the name of a card, not the name of a token. For example, you can’t choose “Zombie” or “Ragavan.” However, if a token happens to have the same name as a card (such as an embalmed creature token), you can choose it.
You may choose the name of a land card. Cards with that name can still be played (since lands are never cast), but damage they would deal to you and your permanents will be prevented.
There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
You must choose the name of a card, not the name of a token. For example, you can’t choose “Zombie” or “Ragavan.” However, if a token happens to have the same name as a card (such as an embalmed creature token), you can choose it.
You may choose the name of a land card. Cards with that name can still be played (since lands are never cast), but damage they would deal to you and your permanents will be prevented.
There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
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