Accord angélique

Enchantement

Au début de chaque étape de fin, si vous avez gagné au moins 4 points de vie ce tour-ci, mettez sur le champ de bataille un jeton de créature 4/4 blanche Ange avec le vol.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
2.19€

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie