Halle der Sturmriesen

Land

Falls du zwei oder mehr andere Länder kontrollierst, kommt die Halle der Sturmriesen getappt ins Spiel.
: Erzeuge .
: Die Halle der Sturmriesen wird bis zum Ende des Zuges zu einer 7/7 blauen Riese-Kreatur mit Abwehr . Sie ist immer noch ein Land. (Immer wenn sie das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt .)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward . Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay . If they don't for any of those instances, the spell or ability will be countered.
If an opponent casts a spell or ability that targets Hall of Storm Giants, and you activate the last ability in response, the ward ability Hall of Storm Giants gains won't trigger. (However, if it already had ward at the moment it became the target of the spell or ability, that instance of ward would trigger.)
If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward . Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay . If they don't for any of those instances, the spell or ability will be countered.
If an opponent casts a spell or ability that targets Hall of Storm Giants, and you activate the last ability in response, the ward ability Hall of Storm Giants gains won't trigger. (However, if it already had ward at the moment it became the target of the spell or ability, that instance of ward would trigger.)
If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
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Land