Classe del Ladro

Incantesimo — Classe

(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, esilia la prima carta del grimorio di quel giocatore a faccia in giù. Puoi guardare quella carta fintanto che rimane esiliata.
: Livello 2
//Level_2//
Le creature che controlli hanno minacciare.
: Livello 3
//Level_3//
Puoi giocare carte esiliate con la Classe del Ladro e puoi spendere mana come se fosse mana di qualsiasi colore per lanciare quelle magie.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Gaining a level is a normal activated ability. It uses the stack and can be responded to.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
8.99€

Réimpressions

Cartes liées

Liens
Les tags MCT