Classe del Ladro
Incantesimo — Classe
(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, esilia la prima carta del grimorio di quel giocatore a faccia in giù. Puoi guardare quella carta fintanto che rimane esiliata.
: Livello 2
//Level_2//
Le creature che controlli hanno minacciare.
: Livello 3
//Level_3//
Puoi giocare carte esiliate con la Classe del Ladro e puoi spendere mana come se fosse mana di qualsiasi colore per lanciare quelle magie.
Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, esilia la prima carta del grimorio di quel giocatore a faccia in giù. Puoi guardare quella carta fintanto che rimane esiliata.
: Livello 2
//Level_2//
Le creature che controlli hanno minacciare.
: Livello 3
//Level_3//
Puoi giocare carte esiliate con la Classe del Ladro e puoi spendere mana come se fosse mana di qualsiasi colore per lanciare quelle magie.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Rulings
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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