Clase: bardo

Encantamiento — Clase

(Gana un nivel como un conjuro para agregar su habilidad.)
Las criaturas legendarias que controlas entran al campo de batalla con un contador +1/+1 adicional sobre ellas.
: Nivel 2
//Level_2//
Te cuesta menos lanzar los hechizos legendarios. Este efecto reduce solo la cantidad de maná de color que pagas.
: Nivel 3
//Level_3//
Siempre que lances un hechizo legendario, exilia las dos primeras cartas de tu biblioteca. Puedes jugarlas este turno.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you exile a modal double-faced card this way, you may cast either face of that card.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Gaining a level won't remove abilities that a Class had at a previous level.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Unlike most abilities that reduce the costs of spells, Bard Class's Level 2 ability cannot be applied to generic mana costs. For example, a spell that costs to cast would instead cost to cast.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.
If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.
If you exile a modal double-faced card this way, you may cast either face of that card.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Gaining a level won't remove abilities that a Class had at a previous level.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Unlike most abilities that reduce the costs of spells, Bard Class's Level 2 ability cannot be applied to generic mana costs. For example, a spell that costs to cast would instead cost to cast.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.
If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.
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