standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have two commanders, the ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
If you don't have a commander, Arcane Signet's ability produces no mana.
If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
If you don't have a commander, Arcane Signet's ability produces no mana.
Rulings
If you have two commanders, the ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
If you don't have a commander, Arcane Signet's ability produces no mana.
If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
If you don't have a commander, Arcane Signet's ability produces no mana.
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