Searing Blaze (Magic Player Rewards 2011)
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Searing Blaze

Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The effect of this spell’s landfall ability replaces its normal effect. If you had a land enter the battlefield under your control this turn, only the landfall-based effect happens.
Once the spell resolves, having a land enter the battlefield under your control provides no further benefit.
The landfall ability checks for an action that has happened in the past. It doesn’t matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
If either target is illegal by the time Searing Blaze resolves, it still deals damage to the other target.
Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.
You must choose two targets as you cast Searing Blaze: a player and a creature that player controls. If you can’t (because there are no creatures on the battlefield, perhaps), then you can’t cast the spell.
Having more than one land enter the battlefield under your control this turn provides no additional benefit.
The effect of this spell’s landfall ability replaces its normal effect. If you had a land enter the battlefield under your control this turn, only the landfall-based effect happens.
Once the spell resolves, having a land enter the battlefield under your control provides no further benefit.
The landfall ability checks for an action that has happened in the past. It doesn’t matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
If either target is illegal by the time Searing Blaze resolves, it still deals damage to the other target.
Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.
You must choose two targets as you cast Searing Blaze: a player and a creature that player controls. If you can’t (because there are no creatures on the battlefield, perhaps), then you can’t cast the spell.
Having more than one land enter the battlefield under your control this turn provides no additional benefit.
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