Sengende Strahlen
Spontanzauber
Die Sengenden Strahlen fügen einem Spieler deiner Wahl 1 Schadenspunkt und einer Kreatur deiner Wahl, die dieser Spieler kontrolliert, 1 Schadenspunkt zu.
Landung — Falls ein Land unter deiner Kontrolle in diesem Zug ins Spiel gekommen ist, fügen die Sengenden Strahlen stattdessen diesem Spieler 3 Schadenspunkte und dieser Kreatur 3 Schadenspunkte zu.
Landung — Falls ein Land unter deiner Kontrolle in diesem Zug ins Spiel gekommen ist, fügen die Sengenden Strahlen stattdessen diesem Spieler 3 Schadenspunkte und dieser Kreatur 3 Schadenspunkte zu.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The effect of this spell’s landfall ability replaces its normal effect. If you had a land enter the battlefield under your control this turn, only the landfall-based effect happens.
Once the spell resolves, having a land enter the battlefield under your control provides no further benefit.
The landfall ability checks for an action that has happened in the past. It doesn’t matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
If either target is illegal by the time Searing Blaze resolves, it still deals damage to the other target.
Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.
You must choose two targets as you cast Searing Blaze: a player and a creature that player controls. If you can’t (because there are no creatures on the battlefield, perhaps), then you can’t cast the spell.
Having more than one land enter the battlefield under your control this turn provides no additional benefit.
Once the spell resolves, having a land enter the battlefield under your control provides no further benefit.
The landfall ability checks for an action that has happened in the past. It doesn’t matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
If either target is illegal by the time Searing Blaze resolves, it still deals damage to the other target.
Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.
You must choose two targets as you cast Searing Blaze: a player and a creature that player controls. If you can’t (because there are no creatures on the battlefield, perhaps), then you can’t cast the spell.
Having more than one land enter the battlefield under your control this turn provides no additional benefit.
Rulings
The effect of this spell’s landfall ability replaces its normal effect. If you had a land enter the battlefield under your control this turn, only the landfall-based effect happens.
Once the spell resolves, having a land enter the battlefield under your control provides no further benefit.
The landfall ability checks for an action that has happened in the past. It doesn’t matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
If either target is illegal by the time Searing Blaze resolves, it still deals damage to the other target.
Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.
You must choose two targets as you cast Searing Blaze: a player and a creature that player controls. If you can’t (because there are no creatures on the battlefield, perhaps), then you can’t cast the spell.
Having more than one land enter the battlefield under your control this turn provides no additional benefit.
Once the spell resolves, having a land enter the battlefield under your control provides no further benefit.
The landfall ability checks for an action that has happened in the past. It doesn’t matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
If either target is illegal by the time Searing Blaze resolves, it still deals damage to the other target.
Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.
You must choose two targets as you cast Searing Blaze: a player and a creature that player controls. If you can’t (because there are no creatures on the battlefield, perhaps), then you can’t cast the spell.
Having more than one land enter the battlefield under your control this turn provides no additional benefit.
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