Défiance collective
Rituel
Intensification (Payez ce coût pour chaque mode choisi après le premier.)
Choisissez l'un ou plus —
• Le joueur ciblé se défausse de toutes les cartes de sa main et pioche ensuite autant de cartes.
• La Défiance collective inflige 4 blessures à une créature ciblée.
• La Défiance collective inflige 3 blessures à un adversaire ciblé.
Choisissez l'un ou plus —
• Le joueur ciblé se défausse de toutes les cartes de sa main et pioche ensuite autant de cartes.
• La Défiance collective inflige 4 blessures à une créature ciblée.
• La Défiance collective inflige 3 blessures à un adversaire ciblé.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
Additional costs don’t affect a spell’s mana value.
You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
You can’t choose any one mode multiple times.
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
Additional costs don’t affect a spell’s mana value.
You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
You can’t choose any one mode multiple times.
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
Rulings
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
Additional costs don’t affect a spell’s mana value.
You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
You can’t choose any one mode multiple times.
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
Additional costs don’t affect a spell’s mana value.
You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
You can’t choose any one mode multiple times.
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
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