Voleur de concession
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Voleur de concession

Créature — lapin et mercenaire

Vigilance
Quand le Voleur de concession arrive sur le champ de bataille, si un adversaire contrôle plus de terrains que vous, vous pouvez chercher dans votre bibliothèque une carte de plaine et la mettre sur le champ de bataille engagée. Puis, si un adversaire contrôle plus de terrains que vous, répétez ce processus une fois. Si vous cherchez dans votre bibliothèque de cette manière, mélangez.

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

When Claim Jumper enters the battlefield, its triggered ability will check to see if at least one opponent controls more lands than you. If none do, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If there’s no longer an opponent that controls more lands than you, the ability won’t do anything.
For example, say you control three lands, one opponent controls four lands, and another opponent controls five lands. As Claim Jumper’s ability resolves, at least one opponent controls more lands than you, so you search for a Plains card and put it onto the battlefield tapped. Now you control four lands, but there’s still an opponent who controls more lands than you, so you repeat the process once, searching for another Plains. You end up controlling five lands (two tapped Plains plus your original three, which you probably tapped to cast Claim Jumper in the first place).
When Claim Jumper enters the battlefield, its triggered ability will check to see if at least one opponent controls more lands than you. If none do, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If there’s no longer an opponent that controls more lands than you, the ability won’t do anything.
For example, say you control three lands, one opponent controls four lands, and another opponent controls five lands. As Claim Jumper’s ability resolves, at least one opponent controls more lands than you, so you search for a Plains card and put it onto the battlefield tapped. Now you control four lands, but there’s still an opponent who controls more lands than you, so you repeat the process once, searching for another Plains. You end up controlling five lands (two tapped Plains plus your original three, which you probably tapped to cast Claim Jumper in the first place).
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